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Maya 2019.2
Maya 2019.2




UVs in Autodesk® Maya®Ī high smoothing angle does not preserve hard cuts in the model, and both the shading and GI look different as a result. The image below shows an example of this. See in Glossary, because the UVs are used directly and not repacked.

maya 2019.2

Lightmaps are overlaid on top of scene geometry to create the effect of lighting. However, these cuts normally go unnoticed when you bake the lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene.

maya 2019.2 maya 2019.2

These duplicated vertices create extra islands (unconnected groups) in your UVs. See in Glossary importer might introduce extra vertices in places where the Mesh has hard edges. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. However, the DCC or Unity Mesh The main graphics primitive of Unity. By default, a chart is defined by a set of connected vertices. See in Glossary, it is very important to understand how UV charts are detected.

maya 2019.2

This section explains why.īecause real-time UVs are repacked by Enlighten The lighting system by Geomerics used in Unity for computing global illumination (GI). It’s important to note that when importing from Autodesk® Maya®, your UVs may not look exactly the same, even if you untick the Optimize Realtime UVs checkbox. See in Glossary, simulation, texturing and animation tools for visual effects artists, modellers and animators (see It is often used by Unity developers for advanced graphics work, which is then imported into Unity. By default, the main camera in Unity renders its view to the screen. Autodesk® Maya® is a 3D computer animation software by Autodesk, with powerful modeling, rendering The process of drawing graphics to the screen (or to a render texture).






Maya 2019.2