

I've never used Mixamo, but my 'quick and dirty' workflow when I'm in a crunch is to export an existing 'mocap friendly' rig in Lightwave and export it to FBX as a target rig for your mocap program (Mixamo for example,) or export a 'standard' rig from Mixamo and re-purpose it in Lightwave for your textured character. The big advantage to importing only the motion data is that your deformations and textures in Lightwave will be exactly what you expect, as opposed to what you may get when importing a rigged, textured object directly from a third party 3D program, which is often not pretty. I try to stick to Motion Builder naming conventions, which seem to work fine with many programs including Lightwave and Maya. This assumes that the Lightwave rig hierarchy matches the rig hierarchy in the FBX file.

Normally, you would set up your rig in Lightwave with its own deformations, and then use Load Items From Scene - Merge Only Motion Envelopes to extract the animation from the FBX and apply it to the Lightwave rig. mixamo seems to offer a rather easy solution to this problem, maybe.Īny tips or experiences with this workflow are really appreciated. 'd like to find a solution with ready animated characters to use in my scene, because my deadline is tight and as a one man studio i prefer to spend time on other aspects of the animation rather than starting to rig a dozen of characters with uncertain result. all other apps in my toolset seem to offer easier solutions to this problem. I'm currently trying to set up a few animated characters in LW for a rather simple architectural flythrough scene, but honestly i'm bumping against a hard wall. other FBX files seem to import with motions. My questions are: is it a bug in the FBX importer, or maybe a mac only issue or is it a special mixamo format incompatibility. i saved the motion from the mixamo site in default FBX format, but also the FBX for unity gives the same results. not sure if i'm doing something wrong, so please someone can try it out as well? also, maybe it might as well be a mac only issue.Ģ other apps in my toolset, MODO and C4D, import mesh and motion perfectly with default settings, no need to refine anything.įor the file, see attachment please. whatever options i set, when loading the FBX via 'load scene' in layout, i'm just getting no keyframes at all into the scene. unfortunately, i cannot get the animation into layout, while the mesh seems to load correctly. it is a free motion and a free mesh model (so there should be no problems to post it here) which i downloaded to see how these import into LW.

Please have a look at this mixamo generated FBX file.
